
Unity ECS Study Log - 4
1. 이동 구현하기 public partial struct MovableSystem : ISystem { public void OnUpdate(ref SystemState state) { foreach (var (transform, movable) in SystemAPI.Query()) { Vector3 dir = Vector3.zero; if (Input.GetKey(KeyCode.UpArrow)) dir += Vector3.forward; if (Input.GetKey(KeyCode.DownArrow)) dir += Vector3.back; if (Input.GetKey(KeyCode.LeftArrow)) dir += Vector3.left; if (Input.GetKey(KeyCode.RightAr..